Barbarossa 25: Command Decision Campaign Module
BGG rating
7.1

Expansion for Command Decision

Barbarossa 25: Command Decision Campaign Module

1988

Rules assistance for Barbarossa 25: Command Decision Campaign Module

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 3.0/5

Rules assistant for Barbarossa 25: Command Decision Campaign Module

What would you like to know?

Answers come from the official rulebook, with the page to check.

Barbarossa 25: Command Decision Campaign Module is an expansion for Command Decision released in 1988 for 2 players. It was designed by Frank Chadwick and its main mechanics are Variable Phase Order.

Similar games

About the game

Barbarossa 25 is a scaled version of the Command Decision Series. This module recreates the initial attack of Germany on the Russian front. The scale is 1/25 of the attack with the maps set up to take advantage of the great expanse of the Russian campaign. The Command Decision rule set is required, yet the book modifies some key factors in playing this game. As an operational level game, Finland and Romania OOB are included with the obligatory Russian and German OOB. Also Weapons charts, scenario and notes are included. Other rule sets can be used for these battles that somewhat start as a board game to create the miniature battle locations for the table.

Publishers

  • Game Designers' Workshop (GDW Games)

Questions and answers

Barbarossa 25: Command Decision Campaign Module supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.