
- BGG rank
- BGG #14,750
- BGG rating
- 7.1
Command Decision 2nd Edition
- 2 players
- 360 min
- Complexity 3.8/5
- 1992

Rules assistance for Barbarossa 25: Command Decision Campaign Module
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Barbarossa 25: Command Decision Campaign Module is an expansion for Command Decision released in 1988 for 2 players. It was designed by Frank Chadwick and its main mechanics are Variable Phase Order.
Barbarossa 25 is a scaled version of the Command Decision Series. This module recreates the initial attack of Germany on the Russian front. The scale is 1/25 of the attack with the maps set up to take advantage of the great expanse of the Russian campaign. The Command Decision rule set is required, yet the book modifies some key factors in playing this game. As an operational level game, Finland and Romania OOB are included with the obligatory Russian and German OOB. Also Weapons charts, scenario and notes are included. Other rule sets can be used for these battles that somewhat start as a board game to create the miniature battle locations for the table.
Barbarossa 25: Command Decision Campaign Module supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Barbarossa 25: Command Decision Campaign Module has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Barbarossa 25: Command Decision Campaign Module belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Barbarossa 25: Command Decision Campaign Module are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Barbarossa 25: Command Decision Campaign Module as an expansion for Command Decision. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command Decision to use it. Check that your edition of Command Decision is compatible, as some expansions were revised between editions.