
- BGG rank
- BGG #4,582
- BGG rating
- 8.8
Roads to Gettysburg II: Lee Strikes North
- 2 players
- 60–1200 min
- Complexity 3.6/5
- 2018

2010
Rules assistance for Battle Above the Clouds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battle Above the Clouds is a board game released in 2010 for 1–2 players and 180 minutes per game. It was designed by Ed Beach and Mike Belles and its main mechanics are Hexagon Grid.
(from MMP's website :) Battle Above the Clouds is the 8th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This is the first game covering a western theater campaign and will serve as the core area for a series of maps covering the entire corridor from Nashville, Tennessee to Atlanta, Georgia. The game includes both the Chickamauga campaign of August/September, 1863 and the Chattanooga campaign of October/November of the same year. Battle Above the Clouds uses the same GCACW Standard Basic Game Rules that were first published in MMP's Skirmisher magazine and Grant Takes Command. The game scale remains unchanged for the western campaigns, although two new terrain types (hills and ridges) have been added to properly represent the rugged terrain that dominates the Chattanooga area. [...] Battle Above the Clouds includes a wide variety of engagements in the Basic Game scenarios. The seven actions include two introductory scenarios, a cavalry raid, a fighting withdrawal, a series of operational maneuvers through mountainous terrain, and two large battles: -McLemore’s Cove (4 turns, September 10-13, 1863) -Crossing Chickamauga Creek (1 turn, September 18, 1863) -The Battle of Chickamauga (3 turns, September 18-20, 1863) -Wheeler’s Raid (8 turns, September 29-October 6, 1863) -Opening the Cracker Line (1 turn, October 28, 1863) -Lookout Mountain & Missionary Ridge (2 turns, November 24-25, 1863) -Ringgold Gap (2 turns, November 26-27, 1863) The two Advanced Game scenarios cover both major periods of campaigning in the region: -The Chickamauga Campaign (32 turns, August 29- September 29, 1863) -The Siege of Chattanooga (40 turns, October 28-December 6, 1863) The Advanced Game rule set has also been standardized so players will be able to quickly move to new campaigns in the series. Game Scale: Turn: 1 day Hex: 2000 yards / 1.15 mile Unit: Regiment to Division Battle Above the Clouds contains: -GCACW Series Rules Booklet (approx 24 pgs) -BATC Specific Rules Booklet (approx 48 pgs including scenarios/designer notes) -Two 22"x32" full-color mapsheets -A full-color 11"x17" Off-Map Display -Two full-color Force Displays -Three Countersheets -Two 4-page color Charts and Tables -Two 6-sided Dice
Battle Above the Clouds supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Battle Above the Clouds is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Battle Above the Clouds has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battle Above the Clouds belongs to these categories: Wargame and American Civil War. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battle Above the Clouds are: Ed Beach and Mike Belles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battle Above the Clouds as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.