Battle of the Scheldt: The Devil's Moat
BGG rank
BGG #22,116
BGG rating
6.4

Battle of the Scheldt: The Devil's Moat

2013

Rules assistance for Battle of the Scheldt: The Devil's Moat

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Battle of the Scheldt: The Devil's Moat

What would you like to know?

Answers come from the official rulebook, with the page to check.

Battle of the Scheldt: The Devil's Moat is a board game released in 2013 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Eric R. Harvey and David March and its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control.

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About the game

From the publisher's website: The Battle of the Scheldt covers the fighting between the First Canadian Army and the Fifteenth German Army in November 1944. The Canadians had to clear the area so that the docks of Antwerp could be used to supply the Allied armies, then still dependent on truck convoys from the Normandy bridgeheads. The Germans were attempting to delay this as long as possible, having set up formidable defenses covering the obvious approach routes, using pre-sited artillery, snipers and mines to break up the Allied advance even before it reached the main line. Game Contents: • 17 x 22” map • 100 die-cut counters • One Standard Rules booklet for this series • One Exclusive Rules booklet for this title Skills: • Level: Brigade • Hex: 2 miles (3.2 km)

Publishers

  • Decision Games (I)

Questions and answers

Battle of the Scheldt: The Devil's Moat supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.