
- BGG rank
- BGG #21,563
- BGG rating
- 6.5
Vimy Ridge: Arras Diversion
- 1–2 players
- 60 min
- Complexity 2.1/5
- 2013

2013
Rules assistance for Battle of the Scheldt: The Devil's Moat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battle of the Scheldt: The Devil's Moat is a board game released in 2013 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Eric R. Harvey and David March and its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control.
From the publisher's website: The Battle of the Scheldt covers the fighting between the First Canadian Army and the Fifteenth German Army in November 1944. The Canadians had to clear the area so that the docks of Antwerp could be used to supply the Allied armies, then still dependent on truck convoys from the Normandy bridgeheads. The Germans were attempting to delay this as long as possible, having set up formidable defenses covering the obvious approach routes, using pre-sited artillery, snipers and mines to break up the Allied advance even before it reached the main line. Game Contents: • 17 x 22” map • 100 die-cut counters • One Standard Rules booklet for this series • One Exclusive Rules booklet for this title Skills: • Level: Brigade • Hex: 2 miles (3.2 km)
Battle of the Scheldt: The Devil's Moat supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Battle of the Scheldt: The Devil's Moat is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battle of the Scheldt: The Devil's Moat for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battle of the Scheldt: The Devil's Moat has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battle of the Scheldt: The Devil's Moat belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battle of the Scheldt: The Devil's Moat are: Eric R. Harvey and David March. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battle of the Scheldt: The Devil's Moat as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.