Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864
BGG rank
BGG #24,450
BGG rating
6.0

Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864

1975

Rules assistance for Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864

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Answers come from the official rulebook, with the page to check.

Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864 is a board game released in 1975 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Linda Mosca and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Battle of the Wilderness is an operational level simulation of the battle between the Union Army of the Potomac and the Confederate Army of the Northern Virginia, which took place during early May, 1864, in the area south of the Rapidan River in Virginia known as "the Wilderness." This game is part of the Quadrigame "Blue & Gray II: Four Civil War Battles"

Designers

Publishers

  • SPI (Simulations Publications, Inc.)
  • Kokusai-Tsushin Co., Ltd. (国際通信社)

Questions and answers

Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.