
- BGG rank
- BGG #15,029
- BGG rating
- 7.0
Battlegame Book 2: Knights at War
- 2–4 players
- 20 min
- Complexity 2.1/5
- 1975

1975
Rules assistance for Battlegame Book 4: World War II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battlegame Book 4: World War II is a board game released in 1975 for 2 players, 30 minutes per game, and ages 7 and up. It was designed by Andrew McNeil and its main mechanics are Variable Player Powers and Point to Point Movement.
This is Battlegame Book 4. The second half of the book contains 4 games, each with an A3 colour board, and monocolour pieces to cut out and assemble. The four games are: Winter War: Germans defending against Russians. Carrier: Pacific air/sea battle, Americans against Japanese. Air Assault: Unusual bombing mission game (requires playing cards.) Beach-Head: game about the Normandy landings.
Battlegame Book 4: World War II supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battlegame Book 4: World War II is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battlegame Book 4: World War II for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlegame Book 4: World War II has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battlegame Book 4: World War II belongs to these categories: Wargame, World War II, and Modern Warfare. Its main mechanics are Variable Player Powers and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battlegame Book 4: World War II are: Andrew McNeil. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battlegame Book 4: World War II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.