
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Rules assistance for Battlegroup: Kustrin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battlegroup: Kustrin is an expansion for Battlegroup: Rule Book released in 2025 for 2 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Scenario / Mission / Campaign Game.
Battlegroup Kustrin presents a series of World War Two wargame scenarios based on the campaign of January to March 1945 around the town of Küstrin in Germany until its eventual fall to the Red Army. The scenarios are all aimed to be played on average sized wargames tables and with forces that range from a few squads up to a couple of platoons per side and using the Battlegroup rule system. The last few months of the war in Europe, on both the Western and Eastern front, offers much for the wargamer in terms of historical scenarios to re-fight. They are not always the one-sided affairs that wargamers might expect from this period of the war and often offer up unique and interesting forces, providing both interesting gaming and modelling opportunities. Küstrin offers a number of esoteric items – from the rag-tag Volkssturm units to Hungarian Infantry, to Soviets using lend-lease equipment to King Tigers, to Josef Stalin 2s, to 105mm Flak guns and all manner of defences. This period of the war has an awful lot to offer the gamer compared to the usual fare of ‘Normandy’ games. With these scenarios for Küstrin you can follow the course of the siege and see how you do in defence, or indeed, in assault of the besieged town. —description from the publisher
Battlegroup: Kustrin supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battlegroup: Kustrin is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battlegroup: Kustrin for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlegroup: Kustrin belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Battlegroup: Kustrin as an expansion for Battlegroup: Rule Book. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battlegroup: Rule Book to use it. Check that your edition of Battlegroup: Rule Book is compatible, as some expansions were revised between editions.