BattleLore: Code of Chivalry
BGG rating
7.7

Expansion for BattleLore

BattleLore: Code of Chivalry

2011

Rules assistance for BattleLore: Code of Chivalry

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 10+
  • Complexity 2.7/5

Rules assistant for BattleLore: Code of Chivalry

What would you like to know?

Answers come from the official rulebook, with the page to check.

BattleLore: Code of Chivalry is an expansion for BattleLore released in 2011 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Modular Board.

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About the game

Code of Chivalry is a human Army Pack for BattleLore that lets you swell the ranks of your armies, and it features knights, arbalestiers, and lancers! Code of Chivalry comes complete with two new unit types as well as two unit types previously released in the Hundred Years War and the Scottish Wars expansions. These units will easily bolster the forces of any Human army, giving players more options during their BattleLore games. Also included in this expansion are 6 new Call to Arms Deployment cards so players can customize their adventures. Rather than using the pre-constructed armies found in the adventure book, players can choose to use these Call to Arms Deployment cards to create an army of their own design. Finally, Code of Chivalry comes with four new adventures to give players a knightly challenge for their new units!

Questions and answers

BattleLore: Code of Chivalry supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.