
- BGG rank
- BGG #226
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

Rules assistance for BattleLore: Code of Chivalry
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
BattleLore: Code of Chivalry is an expansion for BattleLore released in 2011 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
Code of Chivalry is a human Army Pack for BattleLore that lets you swell the ranks of your armies, and it features knights, arbalestiers, and lancers! Code of Chivalry comes complete with two new unit types as well as two unit types previously released in the Hundred Years War and the Scottish Wars expansions. These units will easily bolster the forces of any Human army, giving players more options during their BattleLore games. Also included in this expansion are 6 new Call to Arms Deployment cards so players can customize their adventures. Rather than using the pre-constructed armies found in the adventure book, players can choose to use these Call to Arms Deployment cards to create an army of their own design. Finally, Code of Chivalry comes with four new adventures to give players a knightly challenge for their new units!
BattleLore: Code of Chivalry supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for BattleLore: Code of Chivalry is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BattleLore: Code of Chivalry for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BattleLore: Code of Chivalry has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BattleLore: Code of Chivalry belongs to these categories: Fantasy, Wargame, and Medieval. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleLore: Code of Chivalry are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleLore: Code of Chivalry as an expansion for BattleLore. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need BattleLore to use it. Check that your edition of BattleLore is compatible, as some expansions were revised between editions.