Battles of the Ancient World: Marathon and Granicus
BGG rank
BGG #21,170
BGG rating
6.3

Battles of the Ancient World: Marathon and Granicus

2003

Rules assistance for Battles of the Ancient World: Marathon and Granicus

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 90 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Battles of the Ancient World: Marathon and Granicus

What would you like to know?

Answers come from the official rulebook, with the page to check.

Battles of the Ancient World: Marathon and Granicus is a board game released in 2003 for 1–2 players, 90 minutes per game, and ages 12 and up. It was designed by Wayland Grace and Larry Baggett and its main mechanics are Hexagon Grid.

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About the game

Marathon and Granicus uses the tried and tested Battles of the Ancient World system which now has clocked up an impressive 17 different battle scenarios spread over 3 boxed sets and 2 magazine game issues. The map is up to the usual high standard of S&T and ancient battles standard. The bay, rises, 2 streams as well as the Persian camp are clearly shown, although the Persian camp hexes sit pretty on the map but appear to have no effect on the game at all - no vps for the Greeks passing through or occupying the hexes at all. The functional counters show Persian footmen, cav and bowmen along with the Greek hoplites. Standard rules are used with specific scenario rules being the Greek charge in turn one which triples their movement, thus all hoplite units are able to crash into the Persian ranks on turn one, if the Greek player feels the urge - and it is advisable, as another rule states, that the disorganized Persian cavalry cannot move and would defend at half strength up until turn 4. Thus the Greek is encouraged to batter through some of the Persian foot and close with the cav before turn 4 if possible. All in all, a fine simulation given the scope of the system rules. The Persians' only good chance is to resist the Greek hoplites with foot until turn 4 and then try and turn any Greek flank possible, by moving their cavalry away and around the Greeks and charging them in clear terrain - if the Greeks allow themselves to be exploited this way, of course.

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Mechanics

Publishers

  • Decision Games (I)

Questions and answers

Battles of the Ancient World: Marathon and Granicus supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.