
- BGG rank
- BGG #15,359
- BGG rating
- 6.0
AeroTech: The BattleTech Game of Fighter Combat
- 2–8 players
- 120 min
- Complexity 3.1/5
- 1986

Rules assistance for BattleTech: Rolling Thunder
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
BattleTech: Rolling Thunder is an expansion for BattleTech released in 1988 120 minutes per game. It was designed by Mike Hebert and its main mechanics are Dice Rolling, Role Playing, and Hexagon Grid.
From the back of the book: THE BIG PICTURE Rolling Thunder is the first scenario pack to combine BattleTech, BattleForce, and MechWarrior Scenarios. Formed during the chaos that followed the struggle between Anton and Janos Marik, the Rolling Thunder company is a well-respected unit in the service of the Free Worlds League. Renowned for their warrior spirit and their battlefield scrounging, Rolling Thunder is always ready and willing to fight. This scenario pack details the history of Rolling Thunder, personality profiles, and statistics for the company, as well as combat readiness of their 'Mechs. Contains 16 BattleTech scenarios, 2 BattleForce scenarios, and 2 MechWarrior scenarios.
The listed playing time for BattleTech: Rolling Thunder is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
BattleTech: Rolling Thunder has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BattleTech: Rolling Thunder belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Role Playing, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleTech: Rolling Thunder are: Mike Hebert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleTech: Rolling Thunder as an expansion for BattleTech. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need BattleTech to use it. Check that your edition of BattleTech is compatible, as some expansions were revised between editions.