BattleTech: Rolling Thunder
BGG rating
8.1

Expansion for BattleTech

BattleTech: Rolling Thunder

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Rules assistance for BattleTech: Rolling Thunder

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 120 min
  • Complexity 2.0/5

Rules assistant for BattleTech: Rolling Thunder

What would you like to know?

Answers come from the official rulebook, with the page to check.

BattleTech: Rolling Thunder is an expansion for BattleTech released in 1988 120 minutes per game. It was designed by Mike Hebert and its main mechanics are Dice Rolling, Role Playing, and Hexagon Grid.

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About the game

From the back of the book: THE BIG PICTURE Rolling Thunder is the first scenario pack to combine BattleTech, BattleForce, and MechWarrior Scenarios. Formed during the chaos that followed the struggle between Anton and Janos Marik, the Rolling Thunder company is a well-respected unit in the service of the Free Worlds League. Renowned for their warrior spirit and their battlefield scrounging, Rolling Thunder is always ready and willing to fight. This scenario pack details the history of Rolling Thunder, personality profiles, and statistics for the company, as well as combat readiness of their 'Mechs. Contains 16 BattleTech scenarios, 2 BattleForce scenarios, and 2 MechWarrior scenarios.

Editions

  • BattleTech: Rolling ThunderenFASA1988

Questions and answers

The listed playing time for BattleTech: Rolling Thunder is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.