
- BGG rank
- BGG #13,049
- BGG rating
- 8.2
BattleTech Compendium: The Rules of Warfare
- 2–6 players
- 120 min
- Complexity 3.6/5
- 1994

Rules assistance for BattleTech Technical Readout: 3057
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
BattleTech Technical Readout: 3057 is an expansion for AeroTech: The BattleTech Game of Fighter Combat released in 1994 for 2–6 players and 240 minutes per game. It was designed by Chris Hartford and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
From the back cover: In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a total Clan victory seemed certain. Unable to match the enemy's superior 'Mechs, the Inner Sphere militaries increasingly turned to their combat fleets for relief, only to find the skies filled with deadly Clan DropShips, JumpShips, and WarShips - massive vessels not seen in the Inner Sphere for hundreds of years. Now the Great Houses have begun to rebuild their own armadas and stand ready to challenge the Clan invaders in the infinite battlefield of space. The BattleTech Technical Readout: 3057 contains descriptions, illustrations, and full BattleSpace statistics for the latest Inner Sphere and Clan DropShips, JumpShips, WarShips, small craft, aerospace fighters, OmniFighters, and conventional aircraft. BattleSpace rules clarifications and record sheets are also included. For use with BattleSpace.
BattleTech Technical Readout: 3057 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BattleTech Technical Readout: 3057 is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
BattleTech Technical Readout: 3057 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BattleTech Technical Readout: 3057 belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleTech Technical Readout: 3057 are: Chris Hartford. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleTech Technical Readout: 3057 as an expansion for AeroTech: The BattleTech Game of Fighter Combat. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need AeroTech: The BattleTech Game of Fighter Combat to use it. Check that your edition of AeroTech: The BattleTech Game of Fighter Combat is compatible, as some expansions were revised between editions.