BattleTech Technical Readout: 3057
BGG rating
7.3

Expansion for AeroTech: The BattleTech Game of Fighter Combat

BattleTech Technical Readout: 3057

1994

Rules assistance for BattleTech Technical Readout: 3057

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 240 min
  • Complexity 4.0/5

Rules assistant for BattleTech Technical Readout: 3057

What would you like to know?

Answers come from the official rulebook, with the page to check.

BattleTech Technical Readout: 3057 is an expansion for AeroTech: The BattleTech Game of Fighter Combat released in 1994 for 2–6 players and 240 minutes per game. It was designed by Chris Hartford and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

From the back cover: In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a total Clan victory seemed certain. Unable to match the enemy's superior 'Mechs, the Inner Sphere militaries increasingly turned to their combat fleets for relief, only to find the skies filled with deadly Clan DropShips, JumpShips, and WarShips - massive vessels not seen in the Inner Sphere for hundreds of years. Now the Great Houses have begun to rebuild their own armadas and stand ready to challenge the Clan invaders in the infinite battlefield of space. The BattleTech Technical Readout: 3057 contains descriptions, illustrations, and full BattleSpace statistics for the latest Inner Sphere and Clan DropShips, JumpShips, WarShips, small craft, aerospace fighters, OmniFighters, and conventional aircraft. BattleSpace rules clarifications and record sheets are also included. For use with BattleSpace.

Questions and answers

BattleTech Technical Readout: 3057 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.