
- BGG rank
- BGG #12,057
- BGG rating
- 8.0
Black Seas: Rulebook
- 2–12 players
- 30–500 min
- Complexity 3.5/5
- 2019

Expansion for Warfare in the Age of Reason
2016
Rules assistance for Beyond the Saale: A Fictional Seven Years War Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Beyond the Saale: A Fictional Seven Years War Campaign is an expansion for Warfare in the Age of Reason released in 2016 for 2 players and ages 12 and up. Its main mechanics are Simulation, Scenario / Mission / Campaign Game, and Measurement Movement.
Beyond The Saale is a fictional Seven Years War campaign that depicts a drive into Prussia by Austrian and French forces in an effort to keep Prussia off balance after they knocked Russia out of the war. While fictional in nature, the commanders and force strengths represent what would have been available for a possible campaign. Although designed to use the campaign system in the Warfare in the Age of Reason supplements, gamers could basically use any campaign system that they want. The forces are given in terms of strength points, which could be used to represent units for the set of rules that players choose to use. For those familiar with the Age of Reason army lists you simply convert the forces (given in strength points or SPs) into the percentages shown in the army lists. This is a unique campaign in that both sides will know where the French and Austrian forces are entering from. At this time in the Seven Years War both of these armies were not exactly know for their rapid movements, but once on the campaign map they could strike in several different directions. The French and Austrian armies will have the advantage in numbers during the early stages of the campaign, which is offset by the Prussian movement and tactical ratings of the commanders. With multiple paths to victory the campaign has pretty good replay value and our gaming group has already played it twice over the years. In the end, it tries to do what most miniatures campaigns do and that is to provide unique and interesting battles that you would not ordinarily see on your regular gaming night. - Description from the ruleset
Beyond the Saale: A Fictional Seven Years War Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Beyond the Saale: A Fictional Seven Years War Campaign for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Beyond the Saale: A Fictional Seven Years War Campaign has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Beyond the Saale: A Fictional Seven Years War Campaign belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Simulation, Scenario / Mission / Campaign Game, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Beyond the Saale: A Fictional Seven Years War Campaign as an expansion for Warfare in the Age of Reason. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warfare in the Age of Reason to use it. Check that your edition of Warfare in the Age of Reason is compatible, as some expansions were revised between editions.