
- BGG rank
- BGG #9,776
- BGG rating
- 7.3
Attack Vector: Tactical
- 2–8 players
- 240 min
- Complexity 4.1/5
- 2004

Rules assistance for Birds of Prey: Airbattle RAG 4
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Birds of Prey: Airbattle RAG 4 is an expansion for Birds of Prey: Air Combat in the Jet Age released in 2018 for 2–8 players and 120 minutes per game. It was designed by Tony Valle, Philip A. Markgraf, and Kenneth Ellis and its main mechanics are Hexagon Grid and Simulation.
Airbattle RAG 4 expands the challenging world of jet dogfighting with Birds of Prey Air Combat in the Jet Age! New Aircraft and Weapons! Sixteen new aircraft duel in the skies with Birds of Prey, starting with two swept-wing stars of the Indo-Pakistan Wars and moving through to Ultramodern fighters just entering service today! Fly the unusual Soviet Yak-38 jump-jet and the unexpectedly agile MiG-23MLD “dogfight-Flogger”. Take the fight to Asia, with the Japanese F-2 and its canard-equipped rival, the Chinese J-10 or over the Indian subcontinent with the Indian Tejas and Pakistani JF-17. Eight new missile data cards from around the globe grow the aircraft’s arsenal. New Scenarios! Fight the scenario from the Wings of the Rest convention! This event’s theme was aircraft produced outside France and the United States, spanning the era of the early swept-wing fighters to the very newest fighters in service today! Scenario Building Killjoy Builds a Convention Scenario follows the team creating a scenario for the 2017 Convention, starting with Shaken’s concept and backdrop and following Killjoy through the IADS and BVR exchange leading to the close-in dogfight. Illustrations from pilot flight planning tools follow the entire pre-dogfight process! Scenario Design: A Practical Guide, shows best practices for creating a BoP scenario. Examine the unexpected conclusion when contrasting balance and fun. Learn about using Scenario Specific Rules (SSRs) to create desired effects.
Birds of Prey: Airbattle RAG 4 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Birds of Prey: Airbattle RAG 4 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Birds of Prey: Airbattle RAG 4 belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Birds of Prey: Airbattle RAG 4 are: Tony Valle, Philip A. Markgraf, and Kenneth Ellis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Birds of Prey: Airbattle RAG 4 as an expansion for Birds of Prey: Air Combat in the Jet Age. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Birds of Prey: Air Combat in the Jet Age to use it. Check that your edition of Birds of Prey: Air Combat in the Jet Age is compatible, as some expansions were revised between editions.