
- BGG rank
- BGG #21,880
- BGG rating
- 6.6
Great Medieval Battles Bannockburn and Angorra
- 1–2 players
- 360 min
- Complexity 2.3/5
- 1999

2009
Rules assistance for Black Prince: Crecy & Navarette
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Black Prince: Crecy & Navarette is a board game released in 2009 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Eric Goldberg, Anthony F. Buccini, Christopher Cummins, Rob Mosca, Tom Hamilton, Dave Werden, and Dick Vohlers and its main mechanics are Hexagon Grid.
The diversity of doctrines, weapons, training methods and leadership in medieval armies was a function of the geographic and cultural diversity in which those armies originated. Consequently, many military systems developed along divergent lines until the time of the widespread use of gunpowder, which dominated Renaissance warfare. Black Prince: Crecy & Navarette (BP) reflects that diversity by simulating two battles, both of which represented a clash of distinct weapons and tactics. Navarette is a simulation of the conflict between English and Castilian forces and their French allies near the Spanish village of Najera on 3 April 1367, during the Hundred Years War. The battle marked the culmination of the Black Prince’s campaign to overthrow the usurper Henry the Bastard and regain the throne of Castille for the rightful king, Pedro the Cruel. The scales are 50 yards per hex, 500 men per standard counter, 1,500 per double-length counter, and 20 minutes per game turn. At Crecy, in 1346, the French knights in Philip’s army were the elite of the country, and felt themselves to be the epitome of chivalry. That led them to treat the foot soldiers of both sides with contempt. Thus, when charging, only English knights were worthy of their attention. Also, when their own archers faltered before the hail of English arrows, they saw them as cowards and traitors not worthy of being on the field. The scales here are 80 yards per hex, 400 to 500 men per standard counter, 1,200 per double-length counter, and 40 minutes per game turn. Rules cover such things as: rout, plat armor, English longbows, crossbows, leadership and much more. The turn sequence for both games is as follows.A. First Player Turn 1. Rout Removal Phase 2. Rout Movement Phase 3. Movement Phase 4. Fire Combat Phase 5. First Player Melee Phase 6. Second Player Melee Phase B. Second Player Turn 1. Simultaneous Rout Removal Phase 2. Rout Movement Phase 3. Movement Phase 4. Simultaneous Fire Combat Phase 5. Second Player Melee Phase6. First Player Melee Phase C. Game Turn Indication Inter-Phase Strategy & Tactics issue 260.Black Prince: Navarette is a redesign and reprint of The Black Prince: The Battle of Navarette, 1367, battle included in Great Medieval Battles: Four Battles from the Middle Ages.
Black Prince: Crecy & Navarette supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Black Prince: Crecy & Navarette is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Black Prince: Crecy & Navarette for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Black Prince: Crecy & Navarette has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Black Prince: Crecy & Navarette belongs to these categories: Wargame and Medieval. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Black Prince: Crecy & Navarette are: Eric Goldberg, Anthony F. Buccini, Christopher Cummins, Rob Mosca, Tom Hamilton, Dave Werden, and Dick Vohlers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Black Prince: Crecy & Navarette as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.