Black Prince: Crecy & Navarette
BGG rank
BGG #21,535
BGG rating
6.6

Black Prince: Crecy & Navarette

2009

Rules assistance for Black Prince: Crecy & Navarette

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.8/5

Rules assistant for Black Prince: Crecy & Navarette

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Black Prince: Crecy & Navarette is a board game released in 2009 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Eric Goldberg, Anthony F. Buccini, Christopher Cummins, Rob Mosca, Tom Hamilton, Dave Werden, and Dick Vohlers and its main mechanics are Hexagon Grid.

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About the game

The diversity of doctrines, weapons, training methods and leadership in medieval armies was a function of the geographic and cultural diversity in which those armies originated. Consequently, many military systems developed along divergent lines until the time of the widespread use of gunpowder, which dominated Renaissance warfare. Black Prince: Crecy & Navarette (BP) reflects that diversity by simulating two battles, both of which represented a clash of distinct weapons and tactics. Navarette is a simulation of the conflict between English and Castilian forces and their French allies near the Spanish village of Najera on 3 April 1367, during the Hundred Years War. The battle marked the culmination of the Black Prince’s campaign to overthrow the usurper Henry the Bastard and regain the throne of Castille for the rightful king, Pedro the Cruel. The scales are 50 yards per hex, 500 men per standard counter, 1,500 per double-length counter, and 20 minutes per game turn. At Crecy, in 1346, the French knights in Philip’s army were the elite of the country, and felt themselves to be the epitome of chivalry. That led them to treat the foot soldiers of both sides with contempt. Thus, when charging, only English knights were worthy of their attention. Also, when their own archers faltered before the hail of English arrows, they saw them as cowards and traitors not worthy of being on the field. The scales here are 80 yards per hex, 400 to 500 men per standard counter, 1,200 per double-length counter, and 40 minutes per game turn. Rules cover such things as: rout, plat armor, English longbows, crossbows, leadership and much more. The turn sequence for both games is as follows.A. First Player Turn 1. Rout Removal Phase 2. Rout Movement Phase 3. Movement Phase 4. Fire Combat Phase 5. First Player Melee Phase 6. Second Player Melee Phase B. Second Player Turn 1. Simultaneous Rout Removal Phase 2. Rout Movement Phase 3. Movement Phase 4. Simultaneous Fire Combat Phase 5. Second Player Melee Phase6. First Player Melee Phase C. Game Turn Indication Inter-Phase Strategy & Tactics issue 260.Black Prince: Navarette is a redesign and reprint of The Black Prince: The Battle of Navarette, 1367, battle included in Great Medieval Battles: Four Battles from the Middle Ages.

Questions and answers

Black Prince: Crecy & Navarette supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.