
- BGG rank
- BGG #27,319
- BGG rating
- 5.7
Zombie Tsunami
- 3–6 players
- 25–35 min
- Complexity 1.4/5
- 2018

1989
Rules assistance for Blind Justice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Blind Justice is a board game released in 1989 for 3–6 players, 90 minutes per game, and ages 8 and up. It was designed by Carol Katz and Mary Louise Dyer and its main mechanics are Track Movement, Dice Rolling, and Team-Based Game.
The Game of Lawsuits uses 168 condensed versions of actual damage claims in the US courts, as players represent the plaintiffs and defendants. As they win or lose cases, by skill or chance, players rise through the court system and win by getting lots of money. The box says you'll "enjoy hours of hilarious and educational entertainment." You be the judge. German edition by Klee titled Blinde Justiz.
Blind Justice supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blind Justice is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blind Justice for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blind Justice has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blind Justice belongs to these categories: Party Game, Bluffing, and Negotiation. Its main mechanics are Track Movement, Dice Rolling, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blind Justice are: Carol Katz and Mary Louise Dyer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blind Justice as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.