
- BGG rating
- 7.8
Konflikt '47: Resurgence
- 2 players
- 60–180 min
- 2017

2016
Rules assistance for Bolt Action: Konflikt '47
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bolt Action: Konflikt '47 is a board game released in 2016 for 2 players and ages 12 and up. Its main mechanics are Dice Rolling, Grid Movement, and Simulation.
"Konflikt '47" is set in a world very much like ours--that is, until 1943. With the development of atomic weapons, the world changed. The testing of a prototype nuclear device by the Manhattan Project opened a rift in the fabric of space. When the Fat Boy atomic bomb was dropped on Dresden in March 1944, it created a second rift. German scientists set to work studying it with far more speed than their U.S. counterparts. Both nations began to receive radio signals through the rifts, though often undecipherable. Soon it became apparent that these signals were messages from unknown originators wanting to help each nation's war efforts. As the messages were pieced together, discoveries were made that allowed each nation to make huge leaps in industrial and scientific research. Despite repeated pleas and demands from their allies, both the United States and Germany were reluctant to share the messages coming through the rifts. Stalin then declared the United States an enemy in May 1944: the Soviet Union would end the war on its own. It is against this backdrop that players find themselves. Using the incredibly popular Bolt Action rules, this rulebook offers everything required to build a force that incorporates the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival. Fully compatible with existing Bolt Action material, Konflikt '47 takes the war to a completely new level.
Bolt Action: Konflikt '47 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Bolt Action: Konflikt '47 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bolt Action: Konflikt '47 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bolt Action: Konflikt '47 belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Grid Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Bolt Action: Konflikt '47 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.