
- BGG rank
- BGG #7,539
- BGG rating
- 6.3
Flight Leader
- 2–8 players
- 30–180 min
- Complexity 3.5/5
- 1986

Rules assistance for Borodino: Doomed Victory
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Borodino: Doomed Victory is a board game released in 1990 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Gary C. Morgan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Borodino: Doomed Victory, The Battle for Moscow, 1812, is a simulation of the The Battle of Borodino fought on 7 September 1812 in the Napoleonic Wars during the French invasion of Russia. The fighting involved around 250,000 troops and left at least 70,000 casualties, making Borodino the deadliest day of the Napoleonic Wars. Napoleon's Grande Armée launched an attack against the Russian army, driving it back from its initial positions but failing to gain a decisive victory. Both armies were exhausted after the battle and the Russians withdrew from the field the following day. Borodino represented the last Russian effort at stopping the French advance on Moscow, which fell a week later. However, the French had no clear way of forcing Czar Alexander to capitulate because the Russian army was not decisively defeated, resulting in the ultimate defeat of the French invasion following the retreat from Moscow in October. Two scenarios are provided: a historical scenario (where units are placed as they were actually deployed) and a hypothetical scenario (where players are free to deploy where they wish). Victory is solely based on Russian strength losses, the French player must eliminate at least 90 strength points to win. (approximately 40% of the Russian army). Originally published by 3W (World Wide Wargames) in Strategy & Tactics magazine #136; errata appears in S&T #138. Game Scale: Turn: 30 minutes Hex: 328 yards / 300 meters Units: Division Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (200 1/2" counters) One 12-page Borodino: Doomed Victory rules booklet Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 3-6 Hours Players will need to provide one 6-sided die
Borodino: Doomed Victory supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Borodino: Doomed Victory is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Borodino: Doomed Victory for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Borodino: Doomed Victory has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Borodino: Doomed Victory belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Borodino: Doomed Victory are: Gary C. Morgan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Borodino: Doomed Victory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.