Cashflow 202
BGG rating
6.0

Expansion for Cashflow 101

Cashflow 202

1999

Rules assistance for Cashflow 202

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180 min
  • Complexity 2.6/5

Rules assistant for Cashflow 202

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cashflow 202 is an expansion for Cashflow 101 released in 1999 for 2–6 players and 180 minutes per game. It was designed by Robert Kiyosaki and its main mechanics are Set Collection, Roll / Spin and Move, and Paper-and-Pencil.

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About the game

Cashflow 202 is an expansion to Cashflow 101 that focuses on Technical Investing including a simple system for options and short sales. The expansion pack is a new set of four decks of cards and new player sheets to handle the new investments possible. It is unplayable without Cashflow 101. Components: Capital Gain Deal cards replace the Small Deal deck. Cash Flow Deals replace the Big Deal deck. A new deck of more punishing Doodad cards replaces the 101 Doodad cards. 42 Market cards replace the 101 Market deck. Stock shorting envelopes for each player for the two major stocks players can make short sales in. (Unfortunately with glue still on the envelope flaps that people will invariably forget and lick shut.) (4 cassette tapes on investing.) Major rule changes Market Deck is now reshuffled after drawing 25 cards, removing the guarantee that all Market cards will be played. Also, a new rule exists that attempts to fix how the Market deck was under drawn with 2-4 players. Now landing in the Rat Race on either an Opportunity or Market space causes you to draw both a Deal card (your choice still large or small) and a Market card each time. In the Fast Track, landing on a business you already own allows you to franchise it. Pay the down payment, add an additional token, and receive the additional cashflow listed on the board again. Players not only start by filling out their sheet with a ?career? as before, but also randomly draw a starting investment portfolio as well. The game is definitely more chaotic and not as idiot-proof as Cashflow 101, and investments can be entirely wiped out. The game teaches gambling theory and cash management. For instance, if a bet only wins 1 in 20 times, but pays off 50:1 when it does, this is a good bet. The issue then is cash management through the losing cycle placing bets steadily while waiting for the payoff.

Questions and answers

Cashflow 202 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.