
- BGG rank
- BGG #15,804
- BGG rating
- 7.1
Warlord
- 2–8 players
- 90 min
- Complexity 2.8/5
- 2004

2001
Rules assistance for CAV: Combat Assault Vehicle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
CAV: Combat Assault Vehicle is a board game released in 2001 for 2–8 players, 90 minutes per game, and ages 12 and up. It was designed by Ed Pugh and Jon Walker and its main mechanics are Dice Rolling, Action Points, and Variable Phase Order.
Based in part on the original game of CAV by Reaper Miniatures, CAV: Strike Ops is an all-new version developed and released by Talon Games in 2016. Set in the 23rd century, CAV: Strike Ops allows for an action-packed clash of arms as mighty star nations compete for ultimate control of the galaxy, the bulk of their fighting forces made up of the mighty CAVs and the elite pilots who control them. The 128 page full-color hardcover rulebook for CAV: Strike Ops is a stand alone game system that includes all of the rules needed to play. It allows for quick and easy play that both novice and experienced players alike are sure to enjoy game after game. In addition, the CAV: Strike Ops rulebook provides a complete construction system that allows players to design and customize their own CAVs, fighting vehicles, and attack aircraft. Miniatures CAV: Strike Ops is supported with a full line of plastic-based miniatures from Talon Games as well. CAV: Strike Ops miniatures offer exceptional detail at an economical price for players and feature a wide-array of model types. CAV: Strike Ops miniatures are 10mm in scale and most include an additional hex-base or stand to aid with play. Models are unpainted and require some assembly.
CAV: Combat Assault Vehicle supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for CAV: Combat Assault Vehicle is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists CAV: Combat Assault Vehicle for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CAV: Combat Assault Vehicle has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CAV: Combat Assault Vehicle belongs to these categories: Fighting, Wargame, and Dice. Its main mechanics are Dice Rolling, Action Points, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of CAV: Combat Assault Vehicle are: Ed Pugh and Jon Walker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists CAV: Combat Assault Vehicle as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.