
- BGG rank
- BGG #10,249
- BGG rating
- 7.8
Dungeon Pages: Year-Long Adventure Set
- 1 player
- 20–30 min
- Complexity 2.3/5
- 2023

Expansion for Chain Mail: Adventures of Earthshine
2019
Rules assistance for Chain Mail: All-Seeing is Believing – Adventure Kit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chain Mail: All-Seeing is Believing – Adventure Kit is an expansion for Chain Mail: Adventures of Earthshine released in 2019 for 1–4 players, 45 minutes per game, and ages 14 and up. It was designed by Jason Tagmire and Jason Greeno and its main mechanics are Grid Movement, Role Playing, and Modular Board.
A well-known collector is asking for help in procuring a very particular eye. In order to find the eye you'll have to search out the right monster, getting close enough to confirm they have it. Be warned, monsters don't take well to people sneaking about. All-Seeing is Believing is an Adventure Kit for Chain Mail: Adventures of Earthshine. Goal: Find and reclaim the All-Seeing Eye. This expansion includes: Quest: The All-Seeing Eye Character: Zoella, Astrologist Map: The Swamps of Sorrow Monsters: Giant / Orc Grunt Treasure: Plate Armor Released in the August 2019 Board Game of the Month Club $5+ package.
Chain Mail: All-Seeing is Believing – Adventure Kit supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chain Mail: All-Seeing is Believing – Adventure Kit is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chain Mail: All-Seeing is Believing – Adventure Kit for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chain Mail: All-Seeing is Believing – Adventure Kit belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Grid Movement, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chain Mail: All-Seeing is Believing – Adventure Kit are: Jason Tagmire and Jason Greeno. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chain Mail: All-Seeing is Believing – Adventure Kit as an expansion for Chain Mail: Adventures of Earthshine. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chain Mail: Adventures of Earthshine to use it. Check that your edition of Chain Mail: Adventures of Earthshine is compatible, as some expansions were revised between editions.