Chain Mail: Tears of Earthshine – Adventure Kit
BGG rating
7.1

Expansion for Chain Mail: Adventures of Earthshine

Chain Mail: Tears of Earthshine – Adventure Kit

2019

Rules assistance for Chain Mail: Tears of Earthshine – Adventure Kit

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45 min
  • 14+

Rules assistant for Chain Mail: Tears of Earthshine – Adventure Kit

What would you like to know?

Answers come from the official rulebook, with the page to check.

Chain Mail: Tears of Earthshine – Adventure Kit is an expansion for Chain Mail: Adventures of Earthshine released in 2019 for 1–4 players, 45 minutes per game, and ages 14 and up. It was designed by Jason Tagmire and Jason Greeno and its main mechanics are Grid Movement, Role Playing, and Modular Board.

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About the game

The chasm has gone dark, plummeting explorers into dark corridors without the natural light shards that one lit thir way to profit and glory. Listen for the weeping shards, convince them to restore the light, and be a hero to every dungeon delver around. Tears of Earthshine is an Adventure Kit for Chain Mail: Adventures of Earthshine. Goal: Return the light to all 5 dark areas. This expansion includes: Quest: Tears of Earthshine Character: Xander, Wizard Map: Everstorm Valley Monsters: Wildwood / Warthogs Treasure: Blood Diamond Released in the April 2019 Board Game of the Month Club $5+ package.

Questions and answers

Chain Mail: Tears of Earthshine – Adventure Kit supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.