
- BGG rank
- BGG #20,869
- BGG rating
- 6.7
Champs de Bataille IV: Asie
- 2 players
- 45 min
- Complexity 2.4/5
- 2003

1996
Rules assistance for Champs de bataille: Soissons 486 et Poitiers 732
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Champs de bataille: Soissons 486 et Poitiers 732 is a board game released in 1996 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Nicolas Stratigos, Luc Olivier, Théophile Monnier, and Stéphane Martin and its main mechanics are Hexagon Grid.
This was the first of the Champs de Bataille (Battlefield) games, based on the DBM miniatures rules, which would reappear frequently in subsequent issues. It features armies to cover the battles of Soissons (486) and Poitiers (732--better known in English as the battle of Tours)--thus, it has Franks, Gallo-Romans, East Franks, and Saracens. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online. Vae Victis issue 9.
Champs de bataille: Soissons 486 et Poitiers 732 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Champs de bataille: Soissons 486 et Poitiers 732 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Champs de bataille: Soissons 486 et Poitiers 732 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Champs de bataille: Soissons 486 et Poitiers 732 has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Champs de bataille: Soissons 486 et Poitiers 732 belongs to these categories: Wargame, Medieval, and Ancient. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Champs de bataille: Soissons 486 et Poitiers 732 are: Nicolas Stratigos, Luc Olivier, Théophile Monnier, and Stéphane Martin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Champs de bataille: Soissons 486 et Poitiers 732 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.