Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC
BGG rank
BGG #16,754
BGG rating
6.6

Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC

1975

Rules assistance for Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC

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Answers come from the official rulebook, with the page to check.

Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC is a board game released in 1975 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by John Young and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

One of five games in a series by SPI called PRESTAGS (the others were SPARTAN, LEGION, VIKING and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. (from back of flat pack) Chariot is a member of the PRESTAGS (Pre-Seventeenth Century Tactical Game System) Series of games. Each game in this series simulates the art of warfare in one of the five major periods before the widespread use of gunpowder. Chariot covers the period from the rise to the fall of Egypt with coverage of the first battles involving the young Greek City-States, and the legendary beginnings of the Romans during Etruscan times. The first Scenario takes place circa 3000 B.C.; it represents an engagement between the Upper and Lower Egyptians. Shown in other Scenarios are armies of the Hittites, the Babylonians, Syrians, Assyrians, and Cimmerians, among others. Exclusive rules include special rules for Chariots (a favored instrument of warfare during the period) and special Leader rules, which demonstrate the highly disorganized state of the armies of the time. Optional Rules include Range Effects, which result in reduced effectiveness at great distances, and Unit Capability Chart, which shows the effectiveness with which some types of units were able to attack other, specific types. Complexity Rating 5/10

Categories

Designers

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.