Musket & Pike: Tactical Combat, 1550-1680
BGG rank
BGG #13,594
BGG rating
6.9

Musket & Pike: Tactical Combat, 1550-1680

1973

Rules assistance for Musket & Pike: Tactical Combat, 1550-1680

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for Musket & Pike: Tactical Combat, 1550-1680

What would you like to know?

Answers come from the official rulebook, with the page to check.

Musket & Pike: Tactical Combat, 1550-1680 is a board game released in 1973 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by John Young and its main mechanics are Hexagon Grid and Movement Points.

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About the game

“Musket and Pike is a simulation of the art of warfare in Europe from the introduction of manageable individual-man firearms to the introduction of the socket bayonet in the late Seventeenth Century. The game presents the tactics and possible results of many of these battles during this period. These battles are shown as scenarios giving a mix of units which are moved and engage in combat on the mapsheet.” --from the Introduction of Musket & Pike Contents one 22" by 29" mapsheet one set of game rules 400 die-cut counters one box one die Scenarios Included Mookerhyde -- 14 April 1574 Coutras 20 -- October 1587 Nieuport -- 2 July 1600 White Mountain -- 8 November 1620 Fleurus -- 29 August 1622 Breitenfeld -- 17 September 1632 Lutzen -- 16 November 1632 Nordlingen -- 6 September 1634 Dunkirk Dunes -- 3 June 1658 Brentford -- 12 November 1642 Grantham -- 13 May 1643 Staverton -- 4 July 1643 Marston Moor -- 1 July 1644 Aberdeen -- 15 September 1644 Naseby -- 14 June 1645 Dunbar -- 3 September 1650 Szentgotthard -- 1 August 1664 Killiecrankie -- 27 July 1689

Designers

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

Musket & Pike: Tactical Combat, 1550-1680 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.