
- BGG rank
- BGG #11,383
- BGG rating
- 7.1
Chickamauga: The Last Victory, 20 September 1863
- 2 players
- 120 min
- Complexity 2.1/5
- 1975

1975
Rules assistance for Legion: Tactical Warfare in the Roman Age, 100BC-700AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Legion: Tactical Warfare in the Roman Age, 100BC-700AD is a board game released in 1975 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by John Young and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Legion, Tactical Warfare in the Roman Age, 100BC-700AD. An Historical Simulation Game, the time is: December 50 B.C. Tactical combat system pits Roman Legions against Barbaric Hordes, Carthage, and Legion vs. Legion. One of five games in a series by SPI called PRESTAGS (the others were CHARIOT, SPARTAN, VIKING and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. Standard Game Rules for Chariot, Spartan, Legion, Viking and Yeoman. Exclusive Rules & Scenarios Booklet for Legion. Game Map & Die. 400 counters Scenarios Included: Numidia (106 BC) Vercellae (101 BC) Apulia (71 BC) Cabira (72 BC) The Sambre (57 BC) Carrhae (53 BC) Pharsalus (48 BC) Second Phillipi (42 BC) Teutoburger Wald (9 AD) Minden (16 AD) Boudiccan Revolt (61 AD) Euphrates (261 AD) Placentia (271 AD) Ctesiphone (363 AD) Adrianople (378 AD) Chalons (451 AD) Daras (530 AD) Busta Gallorum (552 AD) Casilinum (554 AD) Hypothetical Scenario
Legion: Tactical Warfare in the Roman Age, 100BC-700AD supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Legion: Tactical Warfare in the Roman Age, 100BC-700AD is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Legion: Tactical Warfare in the Roman Age, 100BC-700AD for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Legion: Tactical Warfare in the Roman Age, 100BC-700AD has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Legion: Tactical Warfare in the Roman Age, 100BC-700AD belongs to these categories: Wargame and Ancient. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Legion: Tactical Warfare in the Roman Age, 100BC-700AD are: John Young. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Legion: Tactical Warfare in the Roman Age, 100BC-700AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.