
- BGG rank
- BGG #4,417
- BGG rating
- 7.9
Downtown: Air War Over Hanoi, 1965-1972
- 2 players
- 240 min
- Complexity 4.1/5
- 2004

Rules assistance for Check Your 6! Jet Age: Tonkin Gulf Yacht Club
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Check Your 6! Jet Age: Tonkin Gulf Yacht Club is an expansion for Check Your 6! Jet Age released in 2019 for 2–8 players, 90–240 minutes per game, and ages 12 and up. It was designed by Tom Ballou.
Tonkin Gulf Yacht Club is a scenario and campaign book for the popular Check Your 6 Jet Age Air Combat and Campaign Rules. The book provides comprehensive coverage of the clashes between the United States Navy and North Vietnam’s Peoples Air Force between 1965 and 1968 during Operation Rolling Thunder with four campaigns, a mini-campaign and 28 scenarios. The scenarios can be played individually, linked to form campaigns, or combined as one grand campaign. The campaigns cover the battles that occurred during the annual southern monsoon fighting season. The missions changed during the course of Rolling Thunder, so each campaign is different. The first campaign 1965: Hard Lessons Relearned covers the initial battles between the USN and VPAF and the failures of initial tactics and weapons at the start of Rolling Thunder. The second campaign 1966: The Grind covers the period where the operational failure of Rolling Thunder’s restrictions became clear to the men fighting even as their weapons and tactics improved, the skill of the VPAF improved as well. The third campaign 1967: The Gloves Come Off covers the period where many of Rolling Thunder’s restrictions were lifted, large strikes on VPAF airfields and the push to destroy the VPAF. Included within this campaign period is the mini-campaign “A Birthday Gift for Uncle Ho” covering the Bon Homme Richard’s audacious mission to deliver Walleye glide bombs to a power plant in downtown Hanoi, and the running air battle that ensued. The fourth campaign 1968: The End of the Beginning covers the period post Tet Offensive, the US ended their operations over the heart of North Vietnam, and thereby created a safe haven for VPAF MiGs North of the 19th Parallel. The VPAF began to sweep south and with bait and killer teams, and the Navy had to change tactics again, counter to these attacks till the end of Operation Rolling Thunder. HISTORICAL RESEARCH: The book includes a sections containing historical background, the training, tactics and weapons of each side, an annotated bibliography for further reading, a color scheme guide, and a campaign map. AIRCRAFT STATISTICS and CAMPAIGN INFORMATION: The book contains aircraft statistics for 14 US and Soviet-built aircraft and their variants in Check Your 6 Jet Age format for use in the scenarios. The book also contains detailed notes and pictures of the various aircraft featured in the campaign. —description from the back of the box
Check Your 6! Jet Age: Tonkin Gulf Yacht Club supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Check Your 6! Jet Age: Tonkin Gulf Yacht Club is 90–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Check Your 6! Jet Age: Tonkin Gulf Yacht Club for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Check Your 6! Jet Age: Tonkin Gulf Yacht Club has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Check Your 6! Jet Age: Tonkin Gulf Yacht Club belongs to these categories: Wargame, Aviation / Flight, and Vietnam War. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Check Your 6! Jet Age: Tonkin Gulf Yacht Club and want something comparable for your next game night.
The credited designers of Check Your 6! Jet Age: Tonkin Gulf Yacht Club are: Tom Ballou. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Check Your 6! Jet Age: Tonkin Gulf Yacht Club as an expansion for Check Your 6! Jet Age. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Check Your 6! Jet Age to use it. Check that your edition of Check Your 6! Jet Age is compatible, as some expansions were revised between editions.