
- BGG rank
- BGG #5,997
- BGG rating
- 6.5
Air Force
- 1–2 players
- 60 min
- Complexity 3.3/5
- 1976

Rules assistance for Check Your 6! Road to Rabaul
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Check Your 6! Road to Rabaul is an expansion for Check Your 6! released in 2012 for 2–12 players, 120 minutes per game, and ages 12 and up. It was designed by Peter English and its main mechanics are Simultaneous Action Selection, Hexagon Grid, and Simulation.
Road To Rabaul is a scenario and campaign book for the popular CHECK YOUR 6! Air Combat and Campaign Rules. The book provides four campaigns and 24 scenarios under one cover. The first campaign (5 scenarios) follows the beginning of the Japanese air campaign against Darwin, Australia from February to June 1942. The second campaign, recreates the desperate defense of Port Moresby, New Guinea from March to August 1942 with 5 scenarios. The third campaign (7 scenarios) focuses on the 5th Air Force assault on Japanese bases along the north coast of New Guinea in 1943. The last 7 scenarios concentrate on the US Navy and Marine Corps attacks against Rabual. The book also features some of WWII’s legendary aces including Thomas McGuire, Greg Boyington, George Welsh, Hiroyoshi Nishizawa, Shogo Takeuchi, Peter Turnbull and Les Jackson. HISTORICAL RESEARCH: This book includes several introduction sections containing campaign historical background, plus a bibliography for further reading. A campaign map is included that displays campaign targets and airfield locations. AIRCRAFT STATISTICS and CAMPAIGN INFORMATION: This book contains aircraft statistics for 18 Allied and Japanese aircraft in CHECK YOUR 6! format for use in the scenarios. The book also contains detailed notes and rare pictures of the various aircraft featured in the campaign.
Check Your 6! Road to Rabaul supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Check Your 6! Road to Rabaul is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Check Your 6! Road to Rabaul for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Check Your 6! Road to Rabaul belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Simultaneous Action Selection, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Check Your 6! Road to Rabaul are: Peter English. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Check Your 6! Road to Rabaul as an expansion for Check Your 6!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Check Your 6! to use it. Check that your edition of Check Your 6! is compatible, as some expansions were revised between editions.