
- BGG rank
- BGG #5,448
- BGG rating
- 7.0
Sixth Fleet: Modern Naval Combat in the Mediterranean
- 2 players
- 360–1200 min
- Complexity 3.3/5
- 1985

1979
Rules assistance for Cityfight: Modern Combat in the Urban Environment
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Cityfight: Modern Combat in the Urban Environment is a board game released in 1979 for 2–3 players, 360 minutes per game, and ages 12 and up. It was designed by Joseph M. Balkoski and Stephen A. Donaldson and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement.
Cityfight: Modern Combat in the Urban Environment, is a super-detailed tactical simulation of post World War II combat in the urban environment. Placed in the role of platoon, company, or battalion commander, the player is faced with a wide variety of offensive or defensive missions to be carried out in a built-up area. The player must manage such specialized units as sappers, snipers, spotters, flamethrowers, and military police. Very limited intelligence with respect to the location of Enemy forces is a key characteristic of the game system. You can name it "double-blind" due to the fact that you just manage your own troops on your own map while your opponent is managing his forces on his own map. The opponent's forces have to be detected and then be marked with "known/unknown"-markers on your own map. Twenty scenarios include historical conflicts ranging from 1956 to 1979, and hypothetical situations involving NATO, Soviet, Chinese, and irregular forces. A comprehensive guide to scenario design is included. [Note: The actual name of the game, as given in the rules, is "Cityfight." People often call it "City-Fight" because the name had to be hyphenated on the front of the box cover, and is also hyphenated on the box sides and on the maps where there is no such imperative.] Firefight: Modern U.S. and Soviet Small Unit Tactics is a similar game utilizing the same base system but without the many complications introduced in Cityfight. Game Scale: Game Turn: 20 seconds Hex: 55 feet / 16.67 meters Units: Individual Infantry & Vehicles to Fireteams Game Inventory: Two identical 17 x 22" four color mapsheets Five dual-side printed countersheets (1400 1/2" counters - 567 combat & 833 markers) Two 64-page Cityfight rulebook One 40-page Cityfight TO&E, Charts & Tables booklet One 8-page Charts & Tables booklet Four 6-sided dice Solitaire Playability: Very Low Complexity Level: Variable Players: 2 or more Playing Time: 2-100 hours
Cityfight: Modern Combat in the Urban Environment supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cityfight: Modern Combat in the Urban Environment is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cityfight: Modern Combat in the Urban Environment for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cityfight: Modern Combat in the Urban Environment has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cityfight: Modern Combat in the Urban Environment belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cityfight: Modern Combat in the Urban Environment are: Joseph M. Balkoski and Stephen A. Donaldson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cityfight: Modern Combat in the Urban Environment as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.