
- BGG rank
- BGG #6,676
- BGG rating
- 7.0
Micro Hero: Hercules
- 1–2 players
- 20–240 min
- Complexity 2.0/5
- 2025

Rules assistance for Clash of Decks: Initiation Grimoire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clash of Decks: Initiation Grimoire is an expansion for Clash of Decks: Starter Kit released in 2023 for 1 player, 15–30 minutes per game, and ages 8 and up. It was designed by Léandre Proust and its main mechanics are Hand Management, Solo / Solitaire Game, and Open Drafting.
This is a 30-page booklet containing 10 game situations to solve based around the cards contained in the Initiation Pack (formerly known as the Starter Kit). For each scenario, you are shown what cards you have access to and the layout of your opponent's board. From there, you must figure out how to defeat the opposing "player" with the limited resource pool provided. If you get stuck, you can also find the solutions to each challenge in the back of the booklet. While helpful, you don't actually need to own the Initiation Pack or any of the Clash of Decks stand-alone expansions to play and solve the game situations that are contained within this Grimoire. If so inclined, you can also create your own scenarios using an online creation tool found on the Clash of Decks website.
Clash of Decks: Initiation Grimoire supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Clash of Decks: Initiation Grimoire is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clash of Decks: Initiation Grimoire for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clash of Decks: Initiation Grimoire belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management, Solo / Solitaire Game, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clash of Decks: Initiation Grimoire are: Léandre Proust. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clash of Decks: Initiation Grimoire as an expansion for Clash of Decks: Starter Kit. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Clash of Decks: Starter Kit to use it. Check that your edition of Clash of Decks: Starter Kit is compatible, as some expansions were revised between editions.