Clash Of Eagles, The German Two-Front War of 1939

Expansion for Case White: The Invasion of Poland, 1939

Clash Of Eagles, The German Two-Front War of 1939

1990

Rules assistance for Clash Of Eagles, The German Two-Front War of 1939

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1240 min

Rules assistant for Clash Of Eagles, The German Two-Front War of 1939

What would you like to know?

Answers come from the official rulebook, with the page to check.

Clash Of Eagles, The German Two-Front War of 1939 is an expansion for Case White: The Invasion of Poland, 1939 released in 1990 1,240 minutes per game. It was designed by David S. Berry and its main mechanics are Hexagon Grid.

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About the game

Clash of Eagles is a simulation of the situation at the outbreak of WWII in Europe. Within the scope of the Europa series of simulations from GR/D, Clash of Eagles attempts to allow gamers to explore the military possibilities open to the Germans and Allies, using components largely available. It is based on the GR/D games Case White and Fall of France, using some of the additional material provided with Fall of France, and also uses John Gee's excellent work on the Poles and French in ETOs #48 and 56. (from the introduction) Game length: Sept I to Dec II 1939 (each month has 2 turns) Contents: Ground rules, Part I - 8 pages Air rules, Part II - 4 pages Naval rules, Part III - 0 pages (not used) Political rules, Part IV - 4 pages German OB, Part V - 3 pages Allied OB, Part VI - 6 pages Charts & counters: Air units counters (2 pages) Tables (2 pages) German Off-map Display (1 page) Allies Off-map Display (1 page)

Mechanics

Publishers

  • Kampfgruppe

Questions and answers

The listed playing time for Clash Of Eagles, The German Two-Front War of 1939 is 1,240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.