
- BGG rank
- BGG #10,158
- BGG rating
- 8.3
Atlantic Wall: D-Day to Falaise
- 2–6 players
- 120–14400 min
- Complexity 4.2/5
- 2014

2008
Rules assistance for Cobra: The Normandy Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Cobra: The Normandy Campaign is a board game released in 2008 for 2 players and 600–1200 minutes per game. It was designed by Joe Youst and its main mechanics are Hexagon Grid, Zone of Control, and Ratio / Combat Results Table.
D-Day, 6 June 1944, was just the first step toward the final defeat of Nazi Germany. Over the following seven weeks, the Allies battered their way through the tough bocage country while the Germans scrambled to keep a line together. By the end of July they had run out of tricks and the Allies were on the verge of a massive breakout. From D-Day to the break-out, Cobra allows you to play out the Allied invasion of Normandy and the break-out from the peninsula in one complete game. One player or team commands the Allies, the other the Germans. Victory depends on the Allied breakout and relative casualties. Command regiments, brigades, divisions, corps headquarters and special units. Valuable motorized and mechanized units gain additional movement and can overrun enemy units while moving. Combat rewards careful planning; getting headquarters and supplies to the right place at the right time enhances your combat power. From June 6 to August 23, Cobra recreates one of the most daring and dramatic battles of World War II. The beaches are waiting. Scenarios Battle of the Buildup (14 Game Turns: 6 June to 15 July). A special D-Day landing routine brings the Allies ashore. (boxed edition only) Cobra (14 Game Turns: 16 July to 26 August). Starting from the historical positions as of 16 July, the Allies must break out of the bridgehead and push columns off the map while the Germans battle desperately to maintain a cohesive line. Campaign Scenario (28 Game Turns: 6 June to 26 August). The entire Normandy campaign is covered from the D-Day landings to the final breakout. Game Contents Two full size map sheets 280 counters Rules Booklet Campaign Analysis Booklet (boxed edition only) One six-sided die (boxed edition only) (Modified boxed edition description, from Decision Games website ) see https://boardgamegeek.com/wiki/page/thing:4008:moreinfo
Cobra: The Normandy Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Cobra: The Normandy Campaign is 600–1200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Cobra: The Normandy Campaign has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cobra: The Normandy Campaign belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid, Zone of Control, and Ratio / Combat Results Table. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cobra: The Normandy Campaign are: Joe Youst. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cobra: The Normandy Campaign as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.