Command at Sea (4th Edition): Steel Typhoon – The Second Half of WWII in the Pacific
BGG rating
7.8

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955

Command at Sea (4th Edition): Steel Typhoon – The Second Half of WWII in the Pacific

2012

Rules assistance for Command at Sea (4th Edition): Steel Typhoon – The Second Half of WWII in the Pacific

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 12+
  • Complexity 3.6/5

Rules assistant for Command at Sea (4th Edition): Steel Typhoon – The Second Half of WWII in the Pacific

What would you like to know?

Answers come from the official rulebook, with the page to check.

Command at Sea (4th Edition): Steel Typhoon – The Second Half of WWII in the Pacific is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2012 for 2–12 players and ages 12 and up. It was designed by Ed Kettler and its main mechanics are Hexagon Grid and Simulation.

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About the game

(from Clash of Arms website:) Building on Clash of Arms' critically acclaimed The Rising Sun, Steel Typhoon features 36 scenarios covering the biggest and most famous naval battles of WWII inthe Pacific: Rabaul, Truk, the Marianas, Leyte and Okinawa plus hypothetical scenarios that challenge the players with historical alternatives! Designed specifically for the Command at Sea 4th edition rules, Steel Typhoon, along with the data supplements American Fleets and The Emperor's Fleet completes the picture of the USN versus the IJN in the Pacific Theater during the latter half of World War II. Steel Typhoon includes three full-color countersheets with all the ships, aircraft and game markers to make the Pacific War come to life on your tabletop. Designed by Ed Kettler, Steel Typhoon is the culmination of over a decade of research and testing.

Questions and answers

Command at Sea (4th Edition): Steel Typhoon – The Second Half of WWII in the Pacific supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.