
- BGG rank
- BGG #257
- BGG rating
- 7.8
Commands & Colors: Ancients
- 2 players
- 60 min
- Complexity 2.7/5
- 2006

Expansion for Commands & Colors Tricorne: The American Revolution
2018
Rules assistance for Commands & Colors Tricorne: The American Revolution – The French & More!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Commands & Colors Tricorne: The American Revolution – The French & More! is an expansion for Commands & Colors Tricorne: The American Revolution released in 2018 for 2 players, 60–90 minutes per game, and ages 12 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
The French & More! is the first expansion for the Commands & Colors Tricorne - The American Revolution game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces. Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown. The expansion also takes a detailed look at the Battle of Brandywine, along with the battles of Springfield, Kings Mountain and Pell’s Point. New terrain tiles, additional blocks, stickers and larger, molded dice, are all included so you can play these new American Revolution War engagements. Here’s what’s in the box: 3 Terrain and Accessories punchboards containing (these are the thick tiles that have been so well received by players), totaling 45 Double-sided Terrain Tiles and 18 Double-sided Victory Banner counters 8 Battle Dice – Bigger and now molded dice…! 3 Block Label sheets 4 Summary Cards 2 Unit Reference Charts 2 Terrain Effects Charts 1 Rule and Scenario Booklet Over 100 wooden blocks You must own a copy of Commands & Colors: Tricorne base game to use this Expansion Kit. By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges. The scale of the game fluctuates, which allows players to effectively portray some of the larger American Revolution battles, as well as smaller size skirmish actions. In some scenarios, an infantry unit may represent an entire brigade, while in others a unit may only represent a few companies of soldiers. Still the linear tactics of the period, that you will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day, and the battlefield terrain features on which they fought. To further emphasize the differences in battlefield doctrine between the British and Continental forces, each army has its own unique deck of Combat cards. Players, that are familiar with other Commands & Colors games, will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands & Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit, that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle.
Commands & Colors Tricorne: The American Revolution – The French & More! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Commands & Colors Tricorne: The American Revolution – The French & More! is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Commands & Colors Tricorne: The American Revolution – The French & More! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Commands & Colors Tricorne: The American Revolution – The French & More! has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Commands & Colors Tricorne: The American Revolution – The French & More! belongs to these categories: Wargame, Expansion for Base-game, and Age of Reason. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Commands & Colors Tricorne: The American Revolution – The French & More! are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Commands & Colors Tricorne: The American Revolution – The French & More! as an expansion for Commands & Colors Tricorne: The American Revolution. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Commands & Colors Tricorne: The American Revolution to use it. Check that your edition of Commands & Colors Tricorne: The American Revolution is compatible, as some expansions were revised between editions.