Coral Sea Solitaire
BGG rank
BGG #28,029
BGG rating
5.3

Coral Sea Solitaire

2010

Rules assistance for Coral Sea Solitaire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 240 min
  • 12+
  • Complexity 2.9/5

Rules assistant for Coral Sea Solitaire

For 1 player

What would you like to know?

Answers come from the official rulebook, with the page to check.

Coral Sea Solitaire is a board game released in 2010 for 1 player, 240 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and Ty Bomba and its main mechanics are Hexagon Grid, Simulation, and Solo / Solitaire Game.

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About the game

Coral Sea Solitaire (CSS) is a purpose-designed one-player wargame covering the aero-naval battle that took place between the US and Imperial Japanese Navies in May 1942. It was the first of the Pacific War CSS is based on the game system used in World at War number three Solomons Campaign; however, there are significant differences owing to the smaller scale of this operation and the systemic necessitates inherent in a solitaire design. The player controls various US and Allied forces; the game system controls Japanese forces. The player may utilize his forces as he pleases within the structures of the rules, while Japanese forces are moved and fought by the Historically, US strategic intelligence was good in terms of identifying Japanese forces and their intentions. Consequently, the player will have a certain edge over the IJN insofar as he will have a general knowledge of the location and objectives of major IJN task groups. That The game map shows the Coral Sea and adjoining waters, islands and bases as they were in 1942. Each hexagon on the map represents 75 miles from side to opposite side. Each game turn represents 12 hours. Each aircraft strength point represents from six to 24 aircraft, depending on type and pilot quality. Naval units represent one ship for carriers, battleships and heavy cruisers, and two or three ships for other units. The rules contain a little more than 11,000 words. That works out to mean an experienced player can finish a game in about three to four hours. Rules cover such things as: leadership, random events, reinforcements, task force organization, carrier operations, surface combat, shore bombardment, transporting ground units, amphibious landings, air bases, anti-aircraft fire, fatigue, night operations, fog of war, scouting, alternative deployments, and panic.

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Decision Games (I)

Questions and answers

Coral Sea Solitaire supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.