
- BGG rank
- BGG #19,859
- BGG rating
- 7.1
Les Guerres de Bourgogne 1474-1477
- 2 players
- 120 min
- Complexity 2.1/5
- 2014

2018
Rules assistance for Cortés et la conquête du Mexique 1519-1521
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Cortés et la conquête du Mexique 1519-1521 is a board game released in 2018 for 2 players, 60–180 minutes per game, and ages 15 and up. It was designed by Philippe Hardy and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
The third game of the Gold & steel series, Cortés et la conquête du Mexique 1519-1521 (Cortes and the conquest of Mexico 1519-1521) is a historical simulation featuring the “first war of the worlds”; Spain, the rising European power and the Central America dominant civilization, the Aztec Empire. This a medium to high complexity 2 players game. One turn is 2 months, and the game is played in 14 turns. One player plays the role of the Aztec Empire, or the Triple Alliance (an alliance of three city-states: Mexico-Tenochtitlan, Texcoco, and Tlacopan) and the other player plays the glorious Conquistadors lead by Hernan Cortes. The objectives are to take control of the different territories (city-states and the most important Mexico-Tenochtitlan), to win pitched battles or major sieges, to eliminate units and leaders by sacrifice! This is both a strategic & tactical game with armies and garrisons evolving on the main strategic map showing Meso-Indian Central America and units fighting on a tactical map featuring a typical XVIth century battleground. Spanish units are swords & bucklers, arquebusiers, crossbowmen, ginetes (light cavalrymen), medium cavalrymen, and early cannons (from 50 men at full strength, 30 horsemen or 10 cannons of all calibers). The Indians units (all Aztecs, Tlaxcaltec and All other Indians peoples) are knight orders such as Jaguars, Eagles, Cuachicqueh, javelins throwers, bowmen and most feared by Spaniards, the slingers. The ambience of that period is added with tactical chits with specific application for the fights – shooting and close-combat – (for the Conquistadors: war dogs, infantry or cavalry charge, fight to death, kill the leader and for the Aztecs : arrows and javelins harassment, zigzag, shock, feint movement, wrapping up, hidden units, noria) and events such as rain, sacrifice, fight to death, no fight or betrayal. There are two combat tables; one used by Spaniards, the fight to death (the objective is to kill most enemies) and the flower war used by the Aztecs (the objective is to sacrifice most Spanish soldiers). The complete sequence of a turn: I/ Spain 1) Reinforcement, replacement 2) Strategic move 3) Attrition phase 4) combat phase (battles & sieges) II/ Aztec Empire Same sequence III/ Diplomatic phase Change of alliance Check for victory (description from the designer)
Cortés et la conquête du Mexique 1519-1521 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Cortés et la conquête du Mexique 1519-1521 is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cortés et la conquête du Mexique 1519-1521 for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cortés et la conquête du Mexique 1519-1521 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cortés et la conquête du Mexique 1519-1521 belongs to these categories: Wargame, Renaissance, and Pike and Shot. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cortés et la conquête du Mexique 1519-1521 are: Philippe Hardy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cortés et la conquête du Mexique 1519-1521 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.