Cortés et la conquête du Mexique 1519-1521
BGG rank
BGG #17,620
BGG rating
7.3

Cortés et la conquête du Mexique 1519-1521

2018

Rules assistance for Cortés et la conquête du Mexique 1519-1521

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–180 min
  • 15+
  • Complexity 3.3/5

Rules assistant for Cortés et la conquête du Mexique 1519-1521

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cortés et la conquête du Mexique 1519-1521 is a board game released in 2018 for 2 players, 60–180 minutes per game, and ages 15 and up. It was designed by Philippe Hardy and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

The third game of the Gold & steel series, Cortés et la conquête du Mexique 1519-1521 (Cortes and the conquest of Mexico 1519-1521) is a historical simulation featuring the “first war of the worlds”; Spain, the rising European power and the Central America dominant civilization, the Aztec Empire. This a medium to high complexity 2 players game. One turn is 2 months, and the game is played in 14 turns. One player plays the role of the Aztec Empire, or the Triple Alliance (an alliance of three city-states: Mexico-Tenochtitlan, Texcoco, and Tlacopan) and the other player plays the glorious Conquistadors lead by Hernan Cortes. The objectives are to take control of the different territories (city-states and the most important Mexico-Tenochtitlan), to win pitched battles or major sieges, to eliminate units and leaders by sacrifice! This is both a strategic & tactical game with armies and garrisons evolving on the main strategic map showing Meso-Indian Central America and units fighting on a tactical map featuring a typical XVIth century battleground. Spanish units are swords & bucklers, arquebusiers, crossbowmen, ginetes (light cavalrymen), medium cavalrymen, and early cannons (from 50 men at full strength, 30 horsemen or 10 cannons of all calibers). The Indians units (all Aztecs, Tlaxcaltec and All other Indians peoples) are knight orders such as Jaguars, Eagles, Cuachicqueh, javelins throwers, bowmen and most feared by Spaniards, the slingers. The ambience of that period is added with tactical chits with specific application for the fights – shooting and close-combat – (for the Conquistadors: war dogs, infantry or cavalry charge, fight to death, kill the leader and for the Aztecs : arrows and javelins harassment, zigzag, shock, feint movement, wrapping up, hidden units, noria) and events such as rain, sacrifice, fight to death, no fight or betrayal. There are two combat tables; one used by Spaniards, the fight to death (the objective is to kill most enemies) and the flower war used by the Aztecs (the objective is to sacrifice most Spanish soldiers). The complete sequence of a turn: I/ Spain 1) Reinforcement, replacement 2) Strategic move 3) Attrition phase 4) combat phase (battles & sieges) II/ Aztec Empire Same sequence III/ Diplomatic phase Change of alliance Check for victory (description from the designer)

Questions and answers

Cortés et la conquête du Mexique 1519-1521 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.