
- BGG rank
- BGG #17,620
- BGG rating
- 7.3
Cortés et la conquête du Mexique 1519-1521
- 2 players
- 60–180 min
- Complexity 3.3/5
- 2018

2014
Rules assistance for Les Guerres de Bourgogne 1474-1477
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Les Guerres de Bourgogne 1474-1477 is a board game released in 2014 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Philippe Hardy and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
Les Guerres de Bourgogne 1474-1477 (Wars of Burgundy) is a historical simulation from October 1474 to January 1477. One player plays the role of the Burgundian armies and their allies (Duchy of Savoy and Italian states), led by the famous Duke Charles the Bold, and the other player is in command of the Swiss Confederacy and its allies (Duchy of Lorraine and German states). The objectives are to take control of the Savoy and Lorraine territories, win pitched battles or major sieges, and neutralise the opponent's allies. This is both a strategic & tactical game with armies and garrisons evolving on the main strategic map and units fighting on a tactical map featuring a typical XVth century battleground. Units are men-at-arms, pikes, bowmen, crossbowmen, halberdiers, hangunners, and early cannons, from 2,000 men at full strength, 1,000 horsemen or 200 cannons of all calibers. The "chrome" of that period is added with tactical chits (charge, harassment shots, raining arrows, ditch, fence, clash of pikes, cannon battery) and events such as rain, snow, minor ally, no fight or betrayal, no wing deployment. Optional rule includes a possible intervention of the French kingdom to support one side or the other. You will be able to fight the famous battles of Hericourt (1474), Grandson & Morat (1476), and Nancy (1477), the latter involving a fatal outcome for Charles the Bold. The complete sequence of a turn: I/ Burgundy 1) Reinforcement, replacement 2) strategic move 3) attrition phase 4) combat phase (battles & sieges) II/ Swiss Confederacy Same sequence III/ Diplomatic phase check for victory The game includes 108 die-cut counters, an A3 size strategic and an A5 size tactical map. One 6 sided die is necessary.
Les Guerres de Bourgogne 1474-1477 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Les Guerres de Bourgogne 1474-1477 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Les Guerres de Bourgogne 1474-1477 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Les Guerres de Bourgogne 1474-1477 has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Les Guerres de Bourgogne 1474-1477 belongs to these categories: Wargame and Renaissance. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Les Guerres de Bourgogne 1474-1477 are: Philippe Hardy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Les Guerres de Bourgogne 1474-1477 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.