
- BGG rating
- 7.4
Les Guerres du Roi Soleil: La Fronde 1648-1653
- 2 players
- 60–120 min
- Complexity 2.3/5
- 2021

2019
Rules assistance for Les Guerres du Roi Soleil 1667-1713
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Les Guerres du Roi Soleil 1667-1713 is a board game released in 2019 for 2 players, 60–300 minutes per game, and ages 14 and up. It was designed by Philippe Hardy and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
Les Guerres du Roi Soleil 1667-1713 (The Wars of the Sun King 1667-1713) is an Operational level board-wargame, which represents the first opportunity to play with a single set of rules, the five conflicts led by France under the reign of Louis XIV the Great. The War of Devolution (1667-1668) - Spain’s non-payment of the Infanta of Spain’s dowry at her marriage to Louis XIV was used as a pretext for a war of conquest. This was the first conflict initiated by Louis XIV against a militarily and economically weakened Spain. The Franco-Dutch War (1672-1678) - France wants to bring the Dutch Republic to its knees. This fierce commercial competitor, too tolerant as a state, opposes France’s expansion toward the Spanish Netherlands. This war for glory pitches against each other living legends of the Thirty Years War like Turenne, Condé et Montecuccoli. As a result of this conflict, the King of France earns the nickname Louis the Great. The War of the Reunions (1683-1684) - Spain does not accept the annexation by France of enclaves and surrounding areas in the Spanish Netherlands, stating their boundaries were poorly defined by the international treaties ending the War of Devolution and the Franco-Dutch War. Vauban recommends limiting the territorial enclaves, leaning against the mountainous area and securing the enclaves by constructing strongholds; it’s a matter of turf. The War of the League of Augsburg (1688-1697) - The Habsburg’s victory against the Ottomans diverted the Empire’s attention on the French territorial gains following the War of the Reunions. In 1687, Louis XIV wanted to transform the Truce of Ratisbon into a permanent accord and send an ultimatum to the emperor who refused. The German princes and the great European powers form an alliance to counter France’s politics of expansionism and religious persecution. France finds itself diplomatically isolated. The War of Spanish Succession (1701-1713) - King Charles II of Spain dies with no descendants. The two principal reigning families of Europe, the Bourbons (France) and the Habsburgs (Austria), are both related to Charles II and claim the throne. The principal stake is the domination of Europe by seizing the enormous heritage of the Spanish Habsburgs. France is confronted with its fiercest military enemies: Marlborough and Prince Eugene of Savoy. Maximise your resource points to recruit armies, build strongholds, lead sieges and battles and win glory points. Will you be able to vanquish Montecuccoli, Eugene of Savoy or Marlborough with Turenne, Condé, Villars and impose the Sun King’s will? The game includes : • One 59 x 41 cm map • 270 double-sided, pre-cut counters and markers • A book of rules and scenarios • Two colour player aids —description from the publisher
Les Guerres du Roi Soleil 1667-1713 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Les Guerres du Roi Soleil 1667-1713 is 60–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Les Guerres du Roi Soleil 1667-1713 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Les Guerres du Roi Soleil 1667-1713 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Les Guerres du Roi Soleil 1667-1713 belongs to these categories: Wargame, Age of Reason, and Pike and Shot. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Les Guerres du Roi Soleil 1667-1713 are: Philippe Hardy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Les Guerres du Roi Soleil 1667-1713 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.