Cosmic Run: Envoy Expansion
BGG rating
7.2

Expansion for Cosmic Run

Cosmic Run: Envoy Expansion

2016

Rules assistance for Cosmic Run: Envoy Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 14+

Rules assistant for Cosmic Run: Envoy Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cosmic Run: Envoy Expansion is an expansion for Cosmic Run released in 2016 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Steve Finn and its main mechanics are Dice Rolling.

Similar games

About the game

This small expansion introduces 6 "envoy" cards, each of which provides a special power. Similar to Alien cards in the base game, these cards are acquired by assigning a particular die to the card. However, unlike the Alien cards, the envoys provide a recurring power (once per turn) to the owning player. The envoy cards stay with a player until another player takes it away (by assigning the appropriate die). The 6 different cards are marked with the "blue" die, numbers 1-6, so players may only take these cards by assigning the blue die of the appropriate value.

Mechanics

Designers

Publishers

  • Dr. Finn's Games

Questions and answers

Cosmic Run: Envoy Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.