
- BGG rank
- BGG #21,403
- BGG rating
- 6.4
Spaceopoly
- 2–6 players
- Complexity 1.7/5
- 1997

1967
Rules assistance for Count Down
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Count Down is a board game released in 1967 for 2–6 players, 60 minutes per game, and ages 9 and up. Its main mechanics are Roll / Spin and Move.
Count Down is based on the Apollo moon mission. Players move around the board, Monopoly style, collecting and paying for various items necessary for their attempt to blast off to the moon (rocket parts, astronauts, fuel, launch pads etc.). Once a player has assembled his rocket and collected all of the other necessary components for the blast-off, an attempt to reach the moon is made. Just watch out for sabotage and espionage by spies from the other players.
Count Down supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Count Down is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Count Down for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Count Down has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Count Down belongs to these categories: Educational and Space Exploration. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Count Down as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.