
- BGG rank
- BGG #3,193
- BGG rating
- 7.1
Mr. Cabbagehead's Garden
- 1–2 players
- 10–20 min
- Complexity 1.7/5
- 2016

2015
Rules assistance for Crashland
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crashland is a board game released in 2015 for 1 player, 20–30 minutes per game, and ages 10 and up. It was designed by Todd Sanders and its main mechanics are Set Collection, Push Your Luck, and Grid Movement.
You barely made it to the lunar surface with your spaceship. Out of fuel, you set down in a crater and view the airless landscape before you. Somewhere there are the fuel tanks you need. Can you find them in time? Aim of the Game! In this solitaire game, you must find three rocket fuel tanks and return to your spaceship before your spacesuit runs out of oxygen or battery power. If either of these levels drops below 1 during a systems check, you have lost the game. Needed to Play! The deck of Map Cards (30 cards) The deck of Event and Equipment Cards (21 cards) 1 Suit Card showing your remaining oxygen and battery power + 2 Tracking Cards which also include the Quick Rules Guide 1 Astronaut, 1 Spaceship, and 3 Fuel Tank counters Setting the Game Up! Shuffle the Map deck and deal the cards out face down in a 6 x 5 grid, there will be 5 rows of cards, each row will have 6 cards in it. Find the card on the grid with the Spaceship icon on it and turn this card over to the other side, placing your Spaceship and Astronaut on it. Playing the Game! Each turn of the game will consist of 3 phases: Phase 1. Movement At the beginning of your turn you must move your Astronaut, from the card it is currently on, any number of cards in an orthogonal direction (this means up or down, left or right). The first two cards in distance you move you may do so for free. For each additional card you move during the turn you must lose either 1 level of your Oxygen or 1 level of your Battery Power. Move the Tracking Cards down the Oxygen or Battery tracks as needed to record this. You may change directions as you move (i.e. 1 card to the left and then one card up). You may never move diagonally. You are trying to find, using your spacesuit’s equipment, a series of numbered beacons (in pairs) which will locate where the 3 Fuel Tanks are stored. These beacons give you a set of coordinates (one beacon points up and down, the other points left and right). You will need to locate the pair of matching numbered beacons and then move to the card the beacons point to. In the example to the right, X marks the spot where one of the Fuel Tanks is located. Phase 2. Events and Equipment After you have finished moving you must now draw 3 cards from the Events and Equipment deck. This deck has two types of cards. If this deck is empty when you go to draw a card, shuffle the discard pile to form a new deck to draw cards from. A. Event Cards - these cause you to lose Oxygen or Battery Power due to your exploration. B. Equipment Cards - these cause you to gain resources you need (Oxygen and Battery Power), as well as give you special actions to help in your exploration. Keep the Equipment cards in your hand from one turn to the next. You will need a pair of the same cards to gain the listed bonus. You may have no more than three Equipment cards in your hand at the end of the Events and Equipment phase. Phase 3. Systems Check You must now check your Suit Systems. If either your Oxygen or Battery Power level is below 1 you have lost the game. Do not forget that you may spend a pair of matching cards at anytime during the System Check phase (Phase 3) to gain the listed bonus, by placing the cards on the discard pile.
Crashland supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Crashland is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crashland for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crashland has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crashland belongs to these categories: Print & Play, Exploration, and Science Fiction. Its main mechanics are Set Collection, Push Your Luck, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crashland are: Todd Sanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crashland as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.