Crusader Kings: Councilors & Inventions Expansion
BGG rating
6.6

Expansion for Crusader Kings

Crusader Kings: Councilors & Inventions Expansion

2019

Rules assistance for Crusader Kings: Councilors & Inventions Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 120–180 min
  • 10+
  • Complexity 3.5/5

Rules assistant for Crusader Kings: Councilors & Inventions Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crusader Kings: Councilors & Inventions Expansion is an expansion for Crusader Kings released in 2019 for 1–5 players, 120–180 minutes per game, and ages 10 and up. Its main mechanics are Hand Management, Trading, and Area Majority / Influence.

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About the game

This set includes 24 additional beautifully crafted plastic miniatures for Crusader Kings - The Board Game. These come in 12 unique designs that represent Councilors and Inventions in the game rules. This expansion also includes bonus rules that let allow players to send their councilors on missions in medieval Europe, rather than just staying home at the royal court! All miniatures are sculpted by the talented artist Anton Angheluta. —description from the back of the box

Questions and answers

Crusader Kings: Councilors & Inventions Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.