Crusaders: Thy Will Be Done – Divine Influence
BGG rating
7.9

Expansion for Crusaders: Thy Will Be Done

Crusaders: Thy Will Be Done – Divine Influence

2022

Rules assistance for Crusaders: Thy Will Be Done – Divine Influence

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45–60 min
  • 14+
  • Complexity 2.9/5

Rules assistant for Crusaders: Thy Will Be Done – Divine Influence

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crusaders: Thy Will Be Done – Divine Influence is an expansion for Crusaders: Thy Will Be Done released in 2022 for 2–4 players, 45–60 minutes per game, and ages 14 and up. It was designed by Seth Jaffee and its main mechanics are Variable Player Powers, Area Movement, and Mancala.

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About the game

"Spreading the influence of your order" takes on a whole new meaning in Crusaders: Divine Influence! Claim influence over regions with the new and improved Influence action, take advantage of 4 new building types, and explore 4 new knight orders, in this expansion to Crusaders: Thy Will Be Done. —description from the publisher

Designers

Publishers

  • Tasty Minstrel Games
  • Renegade Game Studios

Questions and answers

Crusaders: Thy Will Be Done – Divine Influence supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.