Crusaders: Thy Will Be Done
BGG rank
BGG #652
BGG rating
7.5

Crusaders: Thy Will Be Done

2018

Rules assistance for Crusaders: Thy Will Be Done

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 40–60 min
  • 14+
  • Complexity 2.5/5

For 2 players

Rules assistant for Crusaders: Thy Will Be Done

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crusaders: Thy Will Be Done is a board game released in 2018 for 2–4 players, 40–60 minutes per game, and ages 14 and up. It was designed by Seth Jaffee and its main mechanics are Variable Player Powers, Area Majority / Influence, and End Game Bonuses.

Expansions

Similar games

About the game

Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.

Questions and answers

Crusaders: Thy Will Be Done supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.