
- BGG rank
- BGG #18,139
- BGG rating
- 6.4
Behext
- 3–5 players
- 45–75 min
- Complexity 2.0/5
- 2023

Rules assistance for Cutthroat Caverns: Death Incarnate
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cutthroat Caverns: Death Incarnate is an expansion for Cutthroat Caverns released in 2017 for 3–6 players, 60–90 minutes per game, and ages 14 and up. It was designed by Curt Covert and Jonathan Lavallee and its main mechanics are Take That, Player Elimination, and Simultaneous Action Selection.
Enter the Realm of the Incarnations. Face the very essence of Anguish, Pride, Hope and Despair. Take up sword against all four Horsemen of the Apocalypse — including Death himself. If Fortune is by your side, you may just come out alive and wealthy beyond imagining. Welcome back to Cutthroat Caverns, the semi-cooperative game of kill-stealing and backstabbing in a deadly dungeon. Death Incarnate is an expansion dedicated to the most feared encounters in the game, the Incarnations. Here their numbers are more than doubled, new events are themed for their spheres of influence, and legendary relics are imbued with their incredible powers — one for each Incarnation since you first braved the caverns. Embark on a quest and see whether you are cutthroat enough to become its very Incarnation.
Cutthroat Caverns: Death Incarnate supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cutthroat Caverns: Death Incarnate is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cutthroat Caverns: Death Incarnate for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cutthroat Caverns: Death Incarnate belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Take That, Player Elimination, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cutthroat Caverns: Death Incarnate are: Curt Covert and Jonathan Lavallee. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cutthroat Caverns: Death Incarnate as an expansion for Cutthroat Caverns. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Cutthroat Caverns to use it. Check that your edition of Cutthroat Caverns is compatible, as some expansions were revised between editions.