Dark Age: Evolution
BGG rating
7.7

Expansion for Dark Age: Core Rules

Dark Age: Evolution

2007

Rules assistance for Dark Age: Evolution

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 12+

Rules assistant for Dark Age: Evolution

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark Age: Evolution is an expansion for Dark Age: Core Rules released in 2007 90 minutes per game and ages 12 and up. It was designed by Volker Batz and its main mechanics are Action Points.

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About the game

Publisher Blurb: Evolution is your resource to field forces of either Forsaken: Saint John or The Brood in you Dark Age games. This is Evolution. This is not a book about biology or Charles Darwin. What you will find hereis something else, something darker. We introduceyou now to the bitter reality of the Southern Crusade. Its proud general is John, a giant among theSaints. While in the Forsaken homeland, ruthless politicians manoeuvre for spiritual and worldly power. They struggle against each other with intrigue, deceipt, and any means available. In this twisted version of a classic battle of man against beast, Saint John leads his forces against the deviantcreations of The Mere, The Brood. Their creators thought they could control them. They were wrong.

Questions and answers

The listed playing time for Dark Age: Evolution is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.