
- BGG rank
- BGG #6,837
- BGG rating
- 8.1
Stargrave: Science Fiction Wargames in the Ravaged Galaxy
- 2–4 players
- 60–120 min
- Complexity 2.9/5
- 2021

Rules assistance for Dark Age: Evolution
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dark Age: Evolution is an expansion for Dark Age: Core Rules released in 2007 90 minutes per game and ages 12 and up. It was designed by Volker Batz and its main mechanics are Action Points.
Publisher Blurb: Evolution is your resource to field forces of either Forsaken: Saint John or The Brood in you Dark Age games. This is Evolution. This is not a book about biology or Charles Darwin. What you will find hereis something else, something darker. We introduceyou now to the bitter reality of the Southern Crusade. Its proud general is John, a giant among theSaints. While in the Forsaken homeland, ruthless politicians manoeuvre for spiritual and worldly power. They struggle against each other with intrigue, deceipt, and any means available. In this twisted version of a classic battle of man against beast, Saint John leads his forces against the deviantcreations of The Mere, The Brood. Their creators thought they could control them. They were wrong.
The listed playing time for Dark Age: Evolution is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Age: Evolution for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Age: Evolution belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Age: Evolution are: Volker Batz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Age: Evolution as an expansion for Dark Age: Core Rules. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dark Age: Core Rules to use it. Check that your edition of Dark Age: Core Rules is compatible, as some expansions were revised between editions.