Dark Cults
BGG rank
BGG #11,126
BGG rating
6.9

Dark Cults

1983

Rules assistance for Dark Cults

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 10+
  • Complexity 1.5/5

For 2 players

Rules assistant for Dark Cults

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark Cults is a board game released in 1983 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Kenneth Rahman and its main mechanics are Storytelling.

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About the game

An early story-telling card game from the co-designer of Divine Right and Knights of Camelot. It is a story-telling card game, foreshadowing Once Upon a Time: The Storytelling Card Game. In it, the two players represent Life and Death, respectively, and each tries to guide a horror story to their corresponding outcome. As well as horror, the creator suggests that the game could be used for a science-fiction or mystery story, although the game's cards may be poorly suited to this. The second edition was packaged with a magazine called The Cultist. It proposed solo and four-player variants, and additional "object" cards for the game.

Categories

Mechanics

Publishers

  • Dark House

Questions and answers

Dark Cults supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.