
- BGG rank
- BGG #8,257
- BGG rating
- 7.8
Aberration
- 1–4 players
- 60–90 min
- Complexity 2.6/5
- 2025

Rules assistance for Davy Jones' Locker: Curse of the Ghost Ships
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Davy Jones' Locker: Curse of the Ghost Ships is an expansion for Davy Jones' Locker: The Kraken Wakes released in 2024 for 1–5 players, 60–180 minutes per game, and ages 14 and up. It was designed by Zachary Jacob and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.
A new island has appeared from the fog out o' nowhere 'n wit' it, a curse! A loot chest filled t' the brim wit' gold was found on this wretched island, but it wasn't 'til 'twas nigh' spent that the curse was discovered. The first expansion to Davy Jones' Locker: The Kraken Wakes brings all new enemies, equipment, crew members, & all new ways to defeat your enemies! Any ship at sea wit' even jus' a single piece o' gold from the chest on board be haunted by The Banshee & 'er fleet 'o Ghost Ships. She appears from nowhere, using 'er lantern to Siphon the souls of the crew! Unable t' fight back, ye must explore this Phantom Island t' find a way t' defend against these ghosts 'n break the curse that has been plaguin' the seas! In Act 1, find the cursed gold & bring it back to the chest to break the curse! Brave the haunted Phantom Island in search of Spectral equipment to help in the battle against the Ghost Ships. But don't take too long, as every round The Banshee's curse grows stronger! Once the last piece of cursed gold is placed into the chest, The Banshee is summoned & Act 2 begins! Carefully navigate the waters in battle to avoid Sea Stacks & Reefs, dare to return to Phantom Island in search of Grimoires to turn the tides in your favor, & use your Spectral equipment to siphon the souls back from The Banshee & send her back down to Davy Jones' Locker! —description from the publisher
Davy Jones' Locker: Curse of the Ghost Ships supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Davy Jones' Locker: Curse of the Ghost Ships is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Davy Jones' Locker: Curse of the Ghost Ships for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Davy Jones' Locker: Curse of the Ghost Ships has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Davy Jones' Locker: Curse of the Ghost Ships belongs to these categories: Card Game, Dice, and Horror. Its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Davy Jones' Locker: Curse of the Ghost Ships are: Zachary Jacob. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Davy Jones' Locker: Curse of the Ghost Ships as an expansion for Davy Jones' Locker: The Kraken Wakes. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Davy Jones' Locker: The Kraken Wakes to use it. Check that your edition of Davy Jones' Locker: The Kraken Wakes is compatible, as some expansions were revised between editions.